Posts filtered by tags: AR/ VR[x]


 

Facebook poaches Google’s AR/VR engineering lead to take over Portal team

Facebook is bringing on the engineering lead for Google’s entire AR/VR team to tackle Portal hardware. Ryan Cairns comes aboard after 12 years at Google where he was most recently the engineering lead for a team of over 500 people tackling AR/VR at the big G, including Daydream, Lens and ARCore, according to his LinkedIn. Excited to announce that I'll be leading Hardware for AR/VR at @facebook…and would like to welcome Ryan Cairns, who will now lead Portal. Launching @portalfacebook...
Tags: Google, Amazon, Facebook, Tech, Virtual Reality, Augmented Reality, Cairns, Michael Abrash, AR VR, Camargo, Facebook Reality Labs, Rafa Camargo, Ryan Cairns, Daydream Lens, Facebook Reality Labs AR VR


For AR/VR 2.0 to live, AR/VR 1.0 must die

Tim Merel Contributor Tim Merel is managing director of Digi-Capital. More posts by this contributor The Reality Ecosystem: What AR/VR/XR needs to go big China could beat America in AR/VR long-term The future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Let’s look at whe...
Tags: Apple, Facebook, Column, Mark Zuckerberg, Europe, Microsoft, Steve Jobs, China, America, Tech, Walmart, Sony, Pokemon, Virtual Reality, Augmented Reality, Lockheed Martin


The LUCI Immers wants to be the first style-conscious VR headset

My strongest visual memory of VR headsets is this image of Mark Zucerkberg walking past an entire audience wearing VR headsets. There’s a lot to discuss about this picture. Especially the element of dystopia, where masses have these large cuboids strapped to their faces, completely absorbed in their virtual world, oblivious to their surroundings. This feeling is brought about by the VR headsets, which are enormous, and truth be told, ugly.VR’s always had this bad rap, thanks to their hulking des...
Tags: Design, Ces, Accessibility, Vr, Headset, Product Design, Luci, AR / VR, Immers, LUCI Immers, Mark Zucerkberg


This headset gives your nose a VR experience too

I’ll give the guys at Feelreal a pass because the VR market is only growing, so we may have to wait a decent amount of time before multisensory VR headsets don’t look like someone glued a toaster to your face. Its bulky design aside, the Feelreal is an attachment that adds an olfactory element to your VR experience. Compatible with the Oculus Rift, Go, HTC Vive, Samsung Galaxy VR, and the Playstation VR, the Feelreal snaps to the bottom of the headset, sitting right in front of the nose. It th...
Tags: Gadgets, Design, Wearable, Vr, Headset, Smell, Product Design, Olfactory, AR / VR, Feelreal, Multisensorial, HTC Vive Samsung Galaxy VR


In the future, smartphone displays will be embedded in our eyewear

Probably for the first time, spectacle wearers may be at a strategic advantage as North acquired all of Intel’s Vault AR patents. The company aims to build and launch, in the near future, smart AR glasses that are incredibly light and indistinguishable from regular glasses. They’re stylish (and look nothing like the abomination that was Google Glass), and come with a module built into the side of the glasses (the stem) that projects an image on your spectacle lens and uses the glass of your ey...
Tags: Google, Gadgets, Glasses, Design, Wearable, Intel, Smartphone, Eyewear, Hud, Ar, North, Display, Smart Glasses, Patent, Alexa, Product Design


Facebook quietly killed its Building 8 skunkworks unit as it reshuffles its cutting-edge experiments and hardware (FB)

Facebook quietly killed off Building 8, its secretive skunkworks unit, after the launch of its Portal video-chat device. Its hardware team now lives under a new Portal organization, and its more experimental projects have been moved to Facebook Reality Labs, Business Insider has learned. Facebook Reality Labs is working on far-out tech like brain-computer interfaces and ways to "hear" through your skin. Building 8 was launched back in 2016 as part of Facebook's attempts to break into consumer ...
Tags: Apple, Google, Facebook, Mark Zuckerberg, Trends, Darpa, Signal, Michael Abrash, Zuckerberg, Dugan, AR VR, Regina Dugan, Facebook Building, Facebook Reality Labs, Rafa Camargo, FRL


The most sensible professional VR headset ever designed

The future in which we’re perpetually strapped to AR or VR headsets is a distant, dystopic one. At most, we’d use a VR headset for 2-3 hours of work or gaming, in conjunction with our desktop PC. That temporary use is what triggered the design of the Pega VR4. It sits in its dock, right beside your desktop, and plugs to your head when you need.Short and fragmented VR experiences are much more likely in the present and the near future, says designer YuHsun Chung. People often take to VR to visual...
Tags: Gadgets, Design, Virtual Reality, Headset, Hdmi, Product Design, Pega, LAN USB, AR / VR, YuHsun Chung, VR4


Pimax’s VR headset puts two 4K screens before your eyes

My experience with VR has been limited to slipping phones into VR headsets, so I can say without a doubt that the minute your eyes see those magnified pixels, they know they’re being fooled. Besides, your 16:9 aspect ratio phone screen can’t match up to your 180° of peripheral vision, so all you do end up seeing is a highly pixelated box of visual content in front of you. Pimax (pronounced pie-max) changes that with its incredible 8K VR headset that puts two 4K screens in front of each of your...
Tags: Design, Vr, Product Design, 8K, AR / VR, Pimax, Nvidia AMD Disney Valve Leap Motion


‘Magic UX’ makes the most fascinating use of augmented reality I’ve seen

Take a second to appreciate what’s happening in the video above. It uses augmented reality for work in a way that intuitively plugs the gap between physical and digital workspaces. It requires no tutorials, and is so easy to understand, simply because our physical experiences of organizing our workspaces is brought into the digital world!Meet the Magic UX, and experiment by the guys at Special Projects. The idea of the Magic UX is to take the way we multitask in the physical world, and bring i...
Tags: Design, Cellphones, Augmented Reality, Product Design, AR / VR, Special Projects, Magic UX


Capital Factory and Bose AR collaborate to support innovation

Capital Factory and Bose Corporation have launched a collaboration to support innovation development for Bose AR, the world’s first audio augmented reality platform for wearable devices. This collaboration will include the first technical residency for Bose AR and will feature a series of upcoming hands-on workshops, meetups, and pitch competitions to enable new approaches in AR content creation and experiences. Throughout the residency, new Bose wearables will be accessible in our VR Lab. Bos...
Tags: Startups, Texas, Entrepreneur, Startup, Austin, Collaboration, Bose, Bethesda, Sxsw, John Gordon, AR VR, Capital Factory, Bose Corporation, Joshua Baer, Austin Startups, Augmented-reality


Facebook and RED’s new mammoth of a camera has 16 8K lenses!

The kind of specifications I’m about to read out to you are so insanely over the top, they’re sort of hard to believe. This super-expensive football capable of recording audio and video content in VR comes with 16 (yes, SIXTEEN) RED Helium 8K sensors with 180-degree Schneider lenses, and capturing content at 60 fps in VR in a single scene with depth information (so you’ve got 3D ready data too) to display 360-degree footage at a quality that has the brand value of RED attached to it.The camera...
Tags: Gadgets, Facebook, Design, Camera, Cameras, Luxury, Vr, Red, Virtual Reality, Popular, Product Design, Random, Schneider, 8K, Facebook 360, AR / VR


Oculus finally built the best VR gaming headset ever

Imagine this VR experience. No wires, no connected laptops or phones, just a headset, and two controllers… that’s the dream that the Oculus Quest promises. Launched at Oculus Connect 5 keynote, the Quest is touted to be the most immersive VR gaming experience, thanks to some stellar breakthroughs in headset tech. The Quest uses absolutely no wires, as it is a system in itself, much like the Playstation or XBox. It comes with its own battery that powers it, along with 64gb of storage, and a scr...
Tags: Gadgets, Mark Zuckerberg, Design, Oculus, Virtual Reality, Headset, Rift, Product Design, Quest, AR / VR, Oculus Quest


A Mixed Reality Headset for Youngsters!

The market for Mixed Reality is vastly expanding, with technology advancing at a breath-taking pace, and with new, and interesting implementations being thought of each day it’s certainly an exciting field! However, current VR/AR headsets are not best suited to children, as their bulky and heavy design doesn’t sit comfortably on their, typically smaller, heads.Holo Cap may just be a solution to this problem and allow children to experience the wonderful world of Mixed Reality! Its answer is for ...
Tags: Design, Technology, Product Design, AR / VR, Hwang Daye, Holo Cap, Yeseul Han


Early-bird sale ends this Friday for TC Sessions: AR/VR in Los Angeles

After Friday, September 21, ticket prices for TC Sessions: AR/VR will jump $100 for the October 18 event hosted at UCLA. Buy your early-bird $99 tickets today before these savings fly the coop! Students get tickets for just $45. The event’s stage will feature some of the industry’s most groundbreaking companies and thought leaders. Here are some agenda highlights: Kickstarting an Industry Yelena Rachitsky [Oculus] Oculus has pumped hundreds of millions of dollars into funding VR content. Fac...
Tags: TC, Facebook, Los Angeles, Events, Tech, Oculus, Virtual Reality, Augmented Reality, FirstMark Capital, General Catalyst, Ucla, Shasta Ventures, Founders Fund, Valley, Erlich Bachman, AR VR


Like It Or Not, Police Drones Are Coming!

I’m not sure whether to feel excited or terrified of this concept! It’s called Audi Patrone and it aims to provide police officers with the advantage of virtual visibility via drone from the comfort of the department.The stealthy design features a 4-rotor system and jet propulsion for flying through town to investigate sudden emergencies or hovering over areas to provide urban reconnaissance. Equipped with powerful lights, cameras, and a VR system that puts officers in the action without actuall...
Tags: Design, Drone, Product Design, AR / VR, Robots/Drones, Jin jung Young, Patrone, Audi Patrone


Augmented Reality To-Go

Imagined for personal use while traveling, the GOOVIS G1 is a smart, mobile 3D cinema designed to take users to an entirely new dimension wherever they might be. The system utilizes dynamic 3D verisimilitude imaging, a large field angle of 53 degrees and a 1080-pixel full-color screen to completely immerse the user in whatever game, movie, or digital adventure they’re experiencing. The robust design weighs in at less than half a pound and is clad in durable materials, and features a simple adjus...
Tags: Design, Technology, Product Design, AR / VR, Design White, Goovis G1


The Looking Glass makes sci-fi movie-style holograms a reality

The disclaimer at the very beginning of the video should be indication enough that the things you are about to see will blow your minds away. After decades of watching 3D holographic projections in movies like the Star Wars franchise, a Kickstarter project is bringing the promise of three-dimensional virtual imagery to life. No VR/AR headsets, no 3D glasses, no gimmicks, the Looking Glass display can actually showcase visual content in 3D, to the naked eye. Not only does the content being disp...
Tags: Gadgets, Design, Screen, Nintendo, Vr, Desktops, 3D, Display, Laptops, Product Design, SolidWorks, Shawn Frayne, AR / VR, The Looking Glass, Maya Zbrush Blender Tinkercad


Investment in the next big thing in computing is cooling off — except for one super-hyped startup that few are sure of

Magic Leap, an insanely hyped augmented reality startup, is regularly pulling in hundreds of millions of dollars in funding. But investment in the broader augmented reality and virtual reality industry is flatlining. New data shows how over the past three years, investment in the AR/VR space — excluding Magic Leap — has stayed fairly steady. Investment in two fields that promise to be the next big thing in computing — augmented and virtual reality — has exploded over the last year or so, fre...
Tags: Apple, Google, Facebook, Microsoft, Trends, Alibaba, Goldman Sachs, Magic Leap, HoloLens, Signal, Cnet, Cb Insights, Apple Microsoft, AR VR, Heather Bellini, Adi Robertson


Say “Aloha”: A closer look at Facebook’s voice ambitions

Facebook has been a bit slow to adopt the voice computing revolution. It has no voice assistant, its smart speaker is still in development, and some apps like Instagram aren’t full equipped for audio communication. But much of that is set to change judging by experiments discovered in Facebook’s code, plus new patent filings. Developing voice functionality could give people more ways to use Facebook in their home or on the go. Its forthcoming Portal smart speaker is reportedly designed for ea...
Tags: Google, Amazon, Social, Startups, TC, Mobile, Facebook, Apps, Messenger, Instagram, Developer, Bloomberg, Facebook Messenger, David Marcus, Alibaba, Speech Recognition


A ‘stellar’ looking telescope

There’s something clearly refreshing about the Znth AR Telescope. Its exterior looks so organic, it feels less like a highly precise piece of stargazing equipment, and more like a beautiful tool the examine the mysteries of the universe. Mounted on its natural-looking noded mount is the lens, with its own mirrored-telephoto attachment that lets you see even further than before.What’s marvelous about the Znth aside from its stunning design (available in some dazzling colors) is the fact that it...
Tags: Design, Outdoor, Ar, Telescope, Product Design, Vantablack, AR / VR, Raymond Ng, Red Dot Concept 2018, Znth


The handheld device that’s replacing the AR/VR headset

Designed to look like an innocuous little flashlight for emergency blackouts, the Lumen is tonnes more advanced than it would have you believe. Yes, it is, in the most basic of terms, a flashlight, but it does more than throw photons on an un-illuminated surface. The Lumen is more than a flashlight… it’s a handheld AR projector that detects objects, projects onto them after determining what they are, and lets you interact with the projections in a manner that combines multiple separate experie...
Tags: Gadgets, Design, Cameras, Augmented Reality, Projector, Popular, Flashlight, Mixed Reality, Product Design, Lumen, AR / VR, Arvind Sanjeev


Lightform lets you design in augmented reality!

A camera, a projector, and some incredible engineering come together to make an AR experience that literally drops jaws. The Lightform is a device that pairs with your projector and your work-station (a desktop or laptop). It captures the surfaces ahead of it, detecting objects, and allowing you to layer incredibly accurate animations on them, via a projector and an incredibly easy-to-use software.Your own projection mapping tool, the Lightform is a small device that takes years of experience ...
Tags: Deals, Gadgets, Design, Office, Ar, Product Design, Projection, AR / VR, Lightform


This is the world’s first Augmented Reality Drone

The Space Creator Drone is quite unlike any drone you’ll ever see. It doesn’t fly around capturing pictures, but rather projects pictures onto surfaces, turning walls and floors into windows showcasing alternative realities on the other side.Mounted with a projector lens where you’d expect a camera, the Space Creator drone flies around casting images onto surfaces, turning them into points of storytelling. The drone creates environments instead of capturing them, being refreshingly different. I ...
Tags: Design, Drone, Ar, Augmented Reality, Projector, Product Design, AR / VR, Robots/Drones, Seohee Lee, Space Creator


Kandao’s QooCam will be whatever camera you want it to be

With three fisheye lenses, a swiveling 45° joint, and a lens cover that turns into a stand, the Kandao QooCam can be a regular action camera, a 360° camera, a 3D Stereoscopic camera, and even a webcam.It seems like camera tech has surpassed all possible goals and the QooCam’s definitely testament to it. Designed to be the one camera you’ll probably ever need, the QooCam can shoot regular hi-res pictures and 4K video, 3D Stereoscopic content (that you can view on a VR headset), and even fully i...
Tags: Design, Cameras, Vr, 3D, Popular, Product Design, 360 Camera, AR / VR, Kandao, Qoocam


The AR Headset that puts sound first

Jonggun Kim realizes something pretty important with AR and VR adoption. We’re less likely to adopt it if it’s alien to our current lifestyle. No one currently carries (or needs to carry) a VR or AR headset with them so the only way to make them more widespread is to actively integrate them into one’s way of living.No one carries headsets around with them, but there’s a large portion of the population that carries headphones with them. Realizing that, the Prism is an AR headset that transforms i...
Tags: Design, Headphones, Hud, Prism, Product Design, AR / VR, AR headset, Jonggun Kim


Deep Sea Diving Without All the Diving

They say that we’ve explored more in space than we have in our own oceans on earth. The RealDive concept aims to change all that with 3D-mapping meets immersive virtual reality tech. At the heart of the system is a deployable drone hub with high definition cameras and a myriad of sensors that detect and record movement in the depths of the sea.Each is equipped with a smaller, highly maneuverable orb-style drone that can navigate away from the central hub to capture focused images on sea life sub...
Tags: Design, Technology, Product Design, AR / VR, Hsiang-Fei Yu, Po-Cheng Chen, Real Dive


LucidCam sees the world like your eyes do, in 3D VR

Han Jin’s idea for the LucidCam came out of the fact that he was born in China, but raised in Germany, always being far away from his family. Wanting to be able to share moments and life in a format that was much more immersive than photographs, Han went on to develop the LucidCam, a camera that worked on the principle of human eyes, digitally capturing moments the way eyes would, and allowing people to relive them in VR via a headset.Built with two fisheye lenses capable of capturing video in...
Tags: Deals, Design, China, Germany, Camera, Cameras, 3D, Lucidcam, Han Jin, Lucid Vr, Product Design, AR / VR


The Obsidian captures 360° Stereoscopic 3D videos… in 8K

Colored black to look powerful and premium, and christened Obsidian because it’s an unshakeable force to reckon with, Kandao’s VR camera comes with 6 fisheye lenses arranged in a hexagonal layout. Here’s where the mind-boggling feature list begins. The Obsidian doesn’t just shoot in 360°. It shoots in 3D 360°, using a clever algorithm that processes both left and right channels, stitching together the videos and images captured in real-time. Impressive? How about the fact that it also shoots 8...
Tags: Gadgets, Facebook, Design, Camera, Cameras, Vr, 3D, Product Design, Obsidian, 8K, Brian Cabral, AR / VR, Kandao, Christophe Branchu, Ju-Ke, Julien Gueuning


The Tappx Guide to Current and Emergent Mobile Ad Formats

The following is a guest contributed post from Rafael Andrade, Advertiser Business Developer, at Tappx The way in which people interact and engage with ads is constantly evolving. It’s no secret that the present and future of brands is to leverage messaging across our vast mobile ecosystems of smart devices, and in particular, to utilize programmatic technology to communicate with users. Brands are constantly looking for new ways to excite and engage audiences. It’s not only important to solely ...
Tags: Opinion, Marketing, US, Mobile Advertising, AR VR, Ipg Media Lab, Siri Alexa Cortana, Tappx


Virtual Reality at your Fingertips

It will probably come as no surprise to you that the Virtual Reality market is growing rapidly; partially due to an increased interest in the field and products becoming more accessible. Zerokey, a Canadian Start-up, are developing a special technology that enables millimetre-level digital interaction, by using your fingers. This technology is being brought to life in the form of the sleek and advanced Zerokey VR Glove.The complex, technological inner workings of Zerokey are covered by a careful...
Tags: Design, Technology, Vr, Bebop, Product Design, AR / VR, Rich Park, Soohun Jung, Zerokey, Soohun Jung Rich Park