Posts filtered by tags: AR/ VR[x]


 

Despite short-term questions, games software/hardware to top $200 billion by 2023

Tim Merel Contributor Tim Merel is managing director of Digi-Capital. More posts by this contributor For AR/VR 2.0 to live, AR/VR 1.0 must die Chinese investment into computer vision technology and AR surges as U.S. funding dries up There has been some negative sentiment surrounding the games industry recently, with stock prices of public games companies in question in both the U.S. and China. While being contrarian to market senti...
Tags: Google, Gaming, Facebook, Column, Asia, Japan, Steve Jobs, China, Russia, India, Tech, Sony, Tencent, Pokemon, North America, Latin America


Let’s forget about folding displays for a bit and admire Insta360’s folding camera!

The idea behind the Evo’s design is a simple, but unique one. 3D cameras and 360° cameras have one thing in common… the presence of at least two lenses. Where those lenses face in relation with each other, and the type of lens determines the kind of media you capture. Lenses that sit side by side (with a rough distance of 2.5 inches between them) can capture two different channels corresponding to the left and right eye, creating a sense of depth, and therefore a 3-dimensional video or image. ...
Tags: Deals, Gadgets, Design, Camera, Cameras, 3D, Product Design, 360, Evo, Folding, Insta360, AR / VR


Microsoft’s Hololens 2 all sorts of futuristic awesomeness

The Hololens, when it released four long years back, made some great promises and lived up to a fair amount of them. However, after 4 years of being used, developed for, and pitted against competition, the Hololens 2 has a set of well-defined milestones to achieve. Microsoft spent a significant amount of time figuring out where the Hololens would enhance professions and lives, and even an incredible amount on the Hololens’ internal technology that they claim is so state-of-the-art that the Hol...
Tags: Design, Microsoft, HoloLens, Product Design, Alex Kipman, Verge, AR / VR, HoloLens 2


The Soar kit teaches tech to kids the right way

The future generation won’t look at VR headsets and controllers the same way we do. For us, the generation that used pens, pencils, notebooks, and blackboards, VR headsets and future-tech aren’t as easily accepted and integrated into our lives as they are with younger generations. The Soar ensures that this tech is introduced at a young age, in the right manner, to children. Rather than playing with an iPad or a VR headset first, the Soar ensures their first interaction is a positive learning ex...
Tags: Design, Education, Vr, Product Design, Soar, AR / VR, Red Dot Awards: Design Concept, Red Dot Concept 2018, Choi Jaewan


Facebook is restructuring its augmented-reality glasses division as it inches closer to launch (FB)

Facebook is moving hundreds of employees to a new product-focused augmented-reality group as it continues to quietly develop AR glasses. The employees are being moved out of the research-driven Facebook Reality Labs and into a new specialized team overseen by two key hardware execs, Business Insider has learned. A Facebook representative said the company was working on multiple AR hardware products that might not all ultimately launch. A source who has tried a prototype of the glasses on said ...
Tags: Facebook, Mark Zuckerberg, Microsoft, Trends, Silicon Valley, Randall, Signal, Business Insider, Michael Abrash, Bosworth, Kirkpatrick, AR VR, Ficus Kirkpatrick, Facebook Reality Labs, Rafa Camargo, Ryan Cairns


7 Technological Innovations That Will Shape the Future of E-commerce

By Smith Willas A new wave of innovation is poised to disrupt the business yet again, especially the e-commerce sector. It’s opening up new channels and giving online businesses better ways to interact with customers. They are creating opportunities for new products, new markets, and new business dimensions. The rapid advancements in gadgets, internet access, bid data, and cutting-edge research are paving a way for a more interactive relationship between businesses and consumers. Thus the upcomi...
Tags: Google, Amazon, Business, Sales & Marketing, Alibaba, Voice, HubSpot, Alexa, Right Now, AR VR, Smith Willas, Apple Siri Amazon Alexa


Facebook poaches Google’s AR/VR engineering lead to take over Portal team

Facebook is bringing on the engineering lead for Google’s entire AR/VR team to tackle Portal hardware. Ryan Cairns comes aboard after 12 years at Google where he was most recently the engineering lead for a team of over 500 people tackling AR/VR at the big G, including Daydream, Lens and ARCore, according to his LinkedIn. Excited to announce that I'll be leading Hardware for AR/VR at @facebook…and would like to welcome Ryan Cairns, who will now lead Portal. Launching @portalfacebook...
Tags: Google, Amazon, Facebook, Tech, Virtual Reality, Augmented Reality, Cairns, Michael Abrash, AR VR, Camargo, Facebook Reality Labs, Rafa Camargo, Ryan Cairns, Daydream Lens, Facebook Reality Labs AR VR


For AR/VR 2.0 to live, AR/VR 1.0 must die

Tim Merel Contributor Tim Merel is managing director of Digi-Capital. More posts by this contributor The Reality Ecosystem: What AR/VR/XR needs to go big China could beat America in AR/VR long-term The future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Let’s look at whe...
Tags: Apple, Facebook, Column, Mark Zuckerberg, Europe, Microsoft, Steve Jobs, China, America, Tech, Walmart, Sony, Pokemon, Virtual Reality, Augmented Reality, Lockheed Martin


The LUCI Immers wants to be the first style-conscious VR headset

My strongest visual memory of VR headsets is this image of Mark Zucerkberg walking past an entire audience wearing VR headsets. There’s a lot to discuss about this picture. Especially the element of dystopia, where masses have these large cuboids strapped to their faces, completely absorbed in their virtual world, oblivious to their surroundings. This feeling is brought about by the VR headsets, which are enormous, and truth be told, ugly.VR’s always had this bad rap, thanks to their hulking des...
Tags: Design, Ces, Accessibility, Vr, Headset, Product Design, Luci, AR / VR, Immers, LUCI Immers, Mark Zucerkberg


This headset gives your nose a VR experience too

I’ll give the guys at Feelreal a pass because the VR market is only growing, so we may have to wait a decent amount of time before multisensory VR headsets don’t look like someone glued a toaster to your face. Its bulky design aside, the Feelreal is an attachment that adds an olfactory element to your VR experience. Compatible with the Oculus Rift, Go, HTC Vive, Samsung Galaxy VR, and the Playstation VR, the Feelreal snaps to the bottom of the headset, sitting right in front of the nose. It th...
Tags: Gadgets, Design, Wearable, Vr, Headset, Smell, Product Design, Olfactory, AR / VR, Feelreal, Multisensorial, HTC Vive Samsung Galaxy VR


In the future, smartphone displays will be embedded in our eyewear

Probably for the first time, spectacle wearers may be at a strategic advantage as North acquired all of Intel’s Vault AR patents. The company aims to build and launch, in the near future, smart AR glasses that are incredibly light and indistinguishable from regular glasses. They’re stylish (and look nothing like the abomination that was Google Glass), and come with a module built into the side of the glasses (the stem) that projects an image on your spectacle lens and uses the glass of your ey...
Tags: Google, Gadgets, Glasses, Design, Wearable, Intel, Smartphone, Eyewear, Hud, Ar, North, Display, Smart Glasses, Patent, Alexa, Product Design


Facebook quietly killed its Building 8 skunkworks unit as it reshuffles its cutting-edge experiments and hardware (FB)

Facebook quietly killed off Building 8, its secretive skunkworks unit, after the launch of its Portal video-chat device. Its hardware team now lives under a new Portal organization, and its more experimental projects have been moved to Facebook Reality Labs, Business Insider has learned. Facebook Reality Labs is working on far-out tech like brain-computer interfaces and ways to "hear" through your skin. Building 8 was launched back in 2016 as part of Facebook's attempts to break into consumer ...
Tags: Apple, Google, Facebook, Mark Zuckerberg, Trends, Darpa, Signal, Michael Abrash, Zuckerberg, Dugan, AR VR, Regina Dugan, Facebook Building, Facebook Reality Labs, Rafa Camargo, FRL


The most sensible professional VR headset ever designed

The future in which we’re perpetually strapped to AR or VR headsets is a distant, dystopic one. At most, we’d use a VR headset for 2-3 hours of work or gaming, in conjunction with our desktop PC. That temporary use is what triggered the design of the Pega VR4. It sits in its dock, right beside your desktop, and plugs to your head when you need.Short and fragmented VR experiences are much more likely in the present and the near future, says designer YuHsun Chung. People often take to VR to visual...
Tags: Gadgets, Design, Virtual Reality, Headset, Hdmi, Product Design, Pega, LAN USB, AR / VR, YuHsun Chung, VR4


Pimax’s VR headset puts two 4K screens before your eyes

My experience with VR has been limited to slipping phones into VR headsets, so I can say without a doubt that the minute your eyes see those magnified pixels, they know they’re being fooled. Besides, your 16:9 aspect ratio phone screen can’t match up to your 180° of peripheral vision, so all you do end up seeing is a highly pixelated box of visual content in front of you. Pimax (pronounced pie-max) changes that with its incredible 8K VR headset that puts two 4K screens in front of each of your...
Tags: Design, Vr, Product Design, 8K, AR / VR, Pimax, Nvidia AMD Disney Valve Leap Motion


‘Magic UX’ makes the most fascinating use of augmented reality I’ve seen

Take a second to appreciate what’s happening in the video above. It uses augmented reality for work in a way that intuitively plugs the gap between physical and digital workspaces. It requires no tutorials, and is so easy to understand, simply because our physical experiences of organizing our workspaces is brought into the digital world!Meet the Magic UX, and experiment by the guys at Special Projects. The idea of the Magic UX is to take the way we multitask in the physical world, and bring i...
Tags: Design, Cellphones, Augmented Reality, Product Design, AR / VR, Special Projects, Magic UX


Capital Factory and Bose AR collaborate to support innovation

Capital Factory and Bose Corporation have launched a collaboration to support innovation development for Bose AR, the world’s first audio augmented reality platform for wearable devices. This collaboration will include the first technical residency for Bose AR and will feature a series of upcoming hands-on workshops, meetups, and pitch competitions to enable new approaches in AR content creation and experiences. Throughout the residency, new Bose wearables will be accessible in our VR Lab. Bos...
Tags: Startups, Texas, Entrepreneur, Startup, Austin, Collaboration, Bose, Bethesda, Sxsw, John Gordon, AR VR, Capital Factory, Bose Corporation, Joshua Baer, Austin Startups, Augmented-reality


Facebook and RED’s new mammoth of a camera has 16 8K lenses!

The kind of specifications I’m about to read out to you are so insanely over the top, they’re sort of hard to believe. This super-expensive football capable of recording audio and video content in VR comes with 16 (yes, SIXTEEN) RED Helium 8K sensors with 180-degree Schneider lenses, and capturing content at 60 fps in VR in a single scene with depth information (so you’ve got 3D ready data too) to display 360-degree footage at a quality that has the brand value of RED attached to it.The camera...
Tags: Gadgets, Facebook, Design, Camera, Cameras, Luxury, Vr, Red, Virtual Reality, Popular, Product Design, Random, Schneider, 8K, Facebook 360, AR / VR


Oculus finally built the best VR gaming headset ever

Imagine this VR experience. No wires, no connected laptops or phones, just a headset, and two controllers… that’s the dream that the Oculus Quest promises. Launched at Oculus Connect 5 keynote, the Quest is touted to be the most immersive VR gaming experience, thanks to some stellar breakthroughs in headset tech. The Quest uses absolutely no wires, as it is a system in itself, much like the Playstation or XBox. It comes with its own battery that powers it, along with 64gb of storage, and a scr...
Tags: Gadgets, Mark Zuckerberg, Design, Oculus, Virtual Reality, Headset, Rift, Product Design, Quest, AR / VR, Oculus Quest


A Mixed Reality Headset for Youngsters!

The market for Mixed Reality is vastly expanding, with technology advancing at a breath-taking pace, and with new, and interesting implementations being thought of each day it’s certainly an exciting field! However, current VR/AR headsets are not best suited to children, as their bulky and heavy design doesn’t sit comfortably on their, typically smaller, heads.Holo Cap may just be a solution to this problem and allow children to experience the wonderful world of Mixed Reality! Its answer is for ...
Tags: Design, Technology, Product Design, AR / VR, Hwang Daye, Holo Cap, Yeseul Han


Early-bird sale ends this Friday for TC Sessions: AR/VR in Los Angeles

After Friday, September 21, ticket prices for TC Sessions: AR/VR will jump $100 for the October 18 event hosted at UCLA. Buy your early-bird $99 tickets today before these savings fly the coop! Students get tickets for just $45. The event’s stage will feature some of the industry’s most groundbreaking companies and thought leaders. Here are some agenda highlights: Kickstarting an Industry Yelena Rachitsky [Oculus] Oculus has pumped hundreds of millions of dollars into funding VR content. Fac...
Tags: TC, Facebook, Los Angeles, Events, Tech, Oculus, Virtual Reality, Augmented Reality, FirstMark Capital, General Catalyst, Ucla, Shasta Ventures, Founders Fund, Valley, Erlich Bachman, AR VR


Like It Or Not, Police Drones Are Coming!

I’m not sure whether to feel excited or terrified of this concept! It’s called Audi Patrone and it aims to provide police officers with the advantage of virtual visibility via drone from the comfort of the department.The stealthy design features a 4-rotor system and jet propulsion for flying through town to investigate sudden emergencies or hovering over areas to provide urban reconnaissance. Equipped with powerful lights, cameras, and a VR system that puts officers in the action without actuall...
Tags: Design, Drone, Product Design, AR / VR, Robots/Drones, Jin jung Young, Patrone, Audi Patrone


Augmented Reality To-Go

Imagined for personal use while traveling, the GOOVIS G1 is a smart, mobile 3D cinema designed to take users to an entirely new dimension wherever they might be. The system utilizes dynamic 3D verisimilitude imaging, a large field angle of 53 degrees and a 1080-pixel full-color screen to completely immerse the user in whatever game, movie, or digital adventure they’re experiencing. The robust design weighs in at less than half a pound and is clad in durable materials, and features a simple adjus...
Tags: Design, Technology, Product Design, AR / VR, Design White, Goovis G1


The Looking Glass makes sci-fi movie-style holograms a reality

The disclaimer at the very beginning of the video should be indication enough that the things you are about to see will blow your minds away. After decades of watching 3D holographic projections in movies like the Star Wars franchise, a Kickstarter project is bringing the promise of three-dimensional virtual imagery to life. No VR/AR headsets, no 3D glasses, no gimmicks, the Looking Glass display can actually showcase visual content in 3D, to the naked eye. Not only does the content being disp...
Tags: Gadgets, Design, Screen, Nintendo, Vr, Desktops, 3D, Display, Laptops, Product Design, SolidWorks, Shawn Frayne, AR / VR, The Looking Glass, Maya Zbrush Blender Tinkercad


Investment in the next big thing in computing is cooling off — except for one super-hyped startup that few are sure of

Magic Leap, an insanely hyped augmented reality startup, is regularly pulling in hundreds of millions of dollars in funding. But investment in the broader augmented reality and virtual reality industry is flatlining. New data shows how over the past three years, investment in the AR/VR space — excluding Magic Leap — has stayed fairly steady. Investment in two fields that promise to be the next big thing in computing — augmented and virtual reality — has exploded over the last year or so, fre...
Tags: Apple, Google, Facebook, Microsoft, Trends, Alibaba, Goldman Sachs, Magic Leap, HoloLens, Signal, Cnet, Cb Insights, Apple Microsoft, AR VR, Heather Bellini, Adi Robertson


Say “Aloha”: A closer look at Facebook’s voice ambitions

Facebook has been a bit slow to adopt the voice computing revolution. It has no voice assistant, its smart speaker is still in development, and some apps like Instagram aren’t full equipped for audio communication. But much of that is set to change judging by experiments discovered in Facebook’s code, plus new patent filings. Developing voice functionality could give people more ways to use Facebook in their home or on the go. Its forthcoming Portal smart speaker is reportedly designed for ea...
Tags: Google, Amazon, Social, Startups, TC, Mobile, Facebook, Apps, Messenger, Instagram, Developer, Bloomberg, Facebook Messenger, David Marcus, Alibaba, Speech Recognition


A ‘stellar’ looking telescope

There’s something clearly refreshing about the Znth AR Telescope. Its exterior looks so organic, it feels less like a highly precise piece of stargazing equipment, and more like a beautiful tool the examine the mysteries of the universe. Mounted on its natural-looking noded mount is the lens, with its own mirrored-telephoto attachment that lets you see even further than before.What’s marvelous about the Znth aside from its stunning design (available in some dazzling colors) is the fact that it...
Tags: Design, Outdoor, Ar, Telescope, Product Design, Vantablack, AR / VR, Raymond Ng, Red Dot Concept 2018, Znth


The handheld device that’s replacing the AR/VR headset

Designed to look like an innocuous little flashlight for emergency blackouts, the Lumen is tonnes more advanced than it would have you believe. Yes, it is, in the most basic of terms, a flashlight, but it does more than throw photons on an un-illuminated surface. The Lumen is more than a flashlight… it’s a handheld AR projector that detects objects, projects onto them after determining what they are, and lets you interact with the projections in a manner that combines multiple separate experie...
Tags: Gadgets, Design, Cameras, Augmented Reality, Projector, Popular, Flashlight, Mixed Reality, Product Design, Lumen, AR / VR, Arvind Sanjeev


Lightform lets you design in augmented reality!

A camera, a projector, and some incredible engineering come together to make an AR experience that literally drops jaws. The Lightform is a device that pairs with your projector and your work-station (a desktop or laptop). It captures the surfaces ahead of it, detecting objects, and allowing you to layer incredibly accurate animations on them, via a projector and an incredibly easy-to-use software.Your own projection mapping tool, the Lightform is a small device that takes years of experience ...
Tags: Deals, Gadgets, Design, Office, Ar, Product Design, Projection, AR / VR, Lightform


This is the world’s first Augmented Reality Drone

The Space Creator Drone is quite unlike any drone you’ll ever see. It doesn’t fly around capturing pictures, but rather projects pictures onto surfaces, turning walls and floors into windows showcasing alternative realities on the other side.Mounted with a projector lens where you’d expect a camera, the Space Creator drone flies around casting images onto surfaces, turning them into points of storytelling. The drone creates environments instead of capturing them, being refreshingly different. I ...
Tags: Design, Drone, Ar, Augmented Reality, Projector, Product Design, AR / VR, Robots/Drones, Seohee Lee, Space Creator


Kandao’s QooCam will be whatever camera you want it to be

With three fisheye lenses, a swiveling 45° joint, and a lens cover that turns into a stand, the Kandao QooCam can be a regular action camera, a 360° camera, a 3D Stereoscopic camera, and even a webcam.It seems like camera tech has surpassed all possible goals and the QooCam’s definitely testament to it. Designed to be the one camera you’ll probably ever need, the QooCam can shoot regular hi-res pictures and 4K video, 3D Stereoscopic content (that you can view on a VR headset), and even fully i...
Tags: Design, Cameras, Vr, 3D, Popular, Product Design, 360 Camera, AR / VR, Kandao, Qoocam