Posts filtered by tags: Second-Life[x]


 

Daily Crunch: Senate and White House reach stimulus deal

A $2 trillion stimulus package is moving forward in the United States, Google Podcasts comes to iOS and ClassPass offers livestreamed fitness classes. Here’s your Daily Crunch for March 25, 2020. 1. Senate, White House reach deal on $2 trillion stimulus package to lessen COVID-19’s economic impact After five days of negotiations, Senate leaders and the Trump administration said early this morning they have reached a deal on a $2 trillion stimulus package to help relieve the economic impact of CO...
Tags: Google, Amazon, Facebook, Senate, White House, Tech, Policy, Chicago, United States, House Of Representatives, Second Life, Financial Times, Trump, Reliance Jio, PTO, Linden Lab


Second Life-maker calls it quits on their VR follow-up

The game developer behind Second Life has abandoned its grand efforts for a virtual reality follow-up to its early 2000s hit. SF-based Linden Lab announced today that they’ve sold off assets related to Sansar to a small, little-known company called Wookey Search Technologies, which will take over development of the title. Linden Lab will continue developing and maintaining Second Life and it sounds like some of its employees will be joining Wookey. The deal was reported by Protocol. The ga...
Tags: Gaming, Facebook, Tech, Second-Life, Virtual Reality, Linden Lab, Sansar, Wookey Search Technologies


Making money from games: the future of virtual economies

Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other. Characters escape a dystopian, impoverished physical realm and enter a separate, utopian virtual realm in which they are wealthy and important. Our non-fictional future won’t have that dichotomy. One main reason is money. Any virtual world has a virtual economy, and when that virtual economy gets really big, it integrates ...
Tags: Social, Gaming, Tech, Virtual Worlds, Virtual Reality, Valve, Augmented Reality, Epic Games, Ccp Games, Eve Online, Linden Lab, Fortnite, Second-Life, Sixgill, Anti-money Laundering


If virtual worlds are so popular, why don’t we have them yet?

If virtual worlds are so enticing, why haven’t we already shifted to them as our online social hubs? The thought of virtual worlds for socializing evokes Second Life (launched in 2003), where users created unique avatars to socialize, build and trade with each other. Contemporaneous press hype told us that our entry into the metaverse appeared imminent, and a 2006 cover story in BusinessWeek magazine featured an analyst who predicted that Second Life could displace Windows as the leading PC o...
Tags: Social, Gaming, Tech, Virtual Worlds, Second-Life, Virtual Reality, Augmented Reality, Minecraft, 5g, Improbable, Eve Online, BusinessWeek, Roblox, Fortnite, SpatialOS


If socializing within games is so popular, why hasn’t the Multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look like. It begs the question though: if video games have been massively popular for many years, why hasn’t this shift to online virtual worlds as mainstream social hubs on par with Facebook and Instagram already happened? The thought of virtual worlds for socializing evokes Second Life (launched in 2003), where users creat...
Tags: Social, Gaming, Facebook, Instagram, Tech, Virtual Worlds, Second-Life, Virtual Reality, Augmented Reality, Minecraft, 5g, Improbable, Eve Online, BusinessWeek, Roblox, Fortnite


Online, en masse

Photo by William White on unsplash Still other virtual clans are emerging from the cultures surrounding online leisure activities such as massively multiplayer online role-playing games (MMORPGs), strategy games and transnational special interest groups that meet en masse, online. In massively multiplayer online gaming, the ‘clan’ (sometimes referred to as ‘guild’) is the name used to describe a group of individuals who play competitively against other clan groups.One very popular onlin...
Tags: Technology, Digital, Second Life, Community, MMORPG, eLearning, World of Warcraft, Virtual Currency, William White, Childress, Steve Wheeler, Plymouth England, MUVE


Virtual Worlds Startup High Fidelity Lays Off 25% of Staff, Pivots to Enterprise Communication

High Fidelity, the virtual worlds startup led by Second Life founder Philip Rosedale, laid off 20 staffers, or about 25% of its staff, this week. Rosedale said in a blog post that the company was changing course to focus on enterprise communication, and blamed lower-than-expected VR headset adoption for the decision. “If you had asked […]
Tags: News, Second Life, Virtual Reality, Rosedale, High Fidelity, Philip Rosedale, Virtual Worlds Startup High Fidelity


Marshmello Fortnite Concert May Reveal Next Realm For Artists

While the idea of performing to thousands may be dream for many artists, DJ Marshmello took things to an even higher level, with a recent in-game Fortnite concert which drew in millions of viewers. Virtual concerts may not be a new thing, but technology and gaming culture have developed to a point where such performances offer a whole host of exciting opportunities for fans and artists alike. _______________________________ Guest post by Bobby Owsinski of Music 3.0 For a music artis...
Tags: Music, Ed Sheeran, Guest Post, Second Life, Music Business, Music Tech, Live & Touring, Sony Music, Bobby Owsinski, Marshmello, Fortnite, Pleasant Park


VR blockchain startup founded by Second Life co-creator raises $35M

If VR on the blockchain is all a bit too disruptive for you to handle, close the tab and carry on you luddite. High Fidelity, a social VR startup founded by one of Second Life’s original creators has bagged a $35 million Series D led by Blockchain investment firm Galaxy Digital Ventures. Also participating in the round were Breyer Capital, IDG Capital Partners, Vulcan Capital and Blockchain Capital. The startup is building the framework for a linked universe of user-generated worlds where people...
Tags: TC, Facebook, Microsoft, Tech, Vr, Virtual Reality, Fidelity, Blockchain, Linden, Rosedale, High Fidelity, Second-Life, Facebook Spaces, Second Life co, Galaxy Digital Ventures, Breyer Capital IDG Capital Partners Vulcan Capital


The Start of My Second Life

I came to while strapped down in a van of some sort. When I realized I was being taken, I assumed I was being arrested or abducted. I fought the restraints, but I could not break them. Then I tried to argue my way out the situation, arguing being a greater competency for me than physical strength at the time. I told my captors to release me, that I had done nothing wrong and that I knew my rights. One of the paramedics tried to talk me down from my heightened emotional state, telling me: “You ar...
Tags: Sales, Second Life, Starting Over, Ucla, Excellence, Brentwood, Start of My Second Life


Exploring the Virtual World of Sansar

Linden Lab’s Sansar, a new VR-enabled online community, gives content creators powerful tools to unleash immersive, dreamlike digital worlds. In Second Life, a vast online digital world, users create 3D content, including avatars, buildings and almost anything imaginable. In this internet-powered world, users can shop for virtual clothes, buy land, and attend concerts, classes or other virtual experiences almost like real life but digitized and certainly otherworldly. Now fans of this long-endur...
Tags: Stanford, Uncategorized, Research, Second Life, Vr, Virtual Reality, Council, Rhode Island, Linden Lab, Laurin, Sansar, Philip Rosedale, Dario Buratti, Buratti, Sansar Photo, Sansar San Francisco


Second Life Creator Opens Social VR World Sansar to the Public

Call it Second Life for virtual reality, if you will: Linden Lab, the company behind Second Life, publicly launched its new social virtual reality world Sansar as part of a public beta test Monday. Sansar offers anyone with a compatible headset or PC the ability to visit VR experiences, mingle with others, as well as... Read more »
Tags: News, Digital, Second Life, Virtual Reality, Linden Lab, Sansar


Hands-On With Sansar, The New Second Life

In 2003, when Second Life launched, all it took was a few customization bars and the promise of infinite possibility to get users hooked on the idea of a virtual reality. Now, in 2017, our standards are a bit higher. “Immersion” isn’t as easy to sell with a microphone, an avatar and some content creation software. …Read more...
Tags: Science, Second Life, Vr, Virtual Reality, Kotakucore, Vive, Sansar


All the Second Life rabbits are doomed, thanks to DRM

Every Ozimal digirabbit in the venerable virtual world Second Life will starve to death (well, permanent hibernation) this week because a legal threat has shut down their food-server, and the virtual pets are designed so that they can only eat DRM-locked food, so the official food server's shutdown has doomed them all. (more…)
Tags: Post, Copyfight, News, Virtual Worlds, Second Life, Dmca, Drm, Mmorpgs, Apollo, 1201, War On General Purpose Computing, Starving Digirabbits


3 Key Announcements from Facebook F8 and What Social Media Marketers Need To Know

Facebook held their F8 Conference last week which is a live broadcast of all the updates and innovations to their platform. After listening to the announcements and processing what we believe this may mean for marketers like us in the social space, we’ve distilled it into 3 key announcements and implications for brands. 1) Innovations in Augmented Reality through Camera Effects One thing that is clear from the Facebook announcements at the F8 Conference – the platform is investing ...
Tags: Facebook, Messenger, Seo, Second Life, Ugc, Facebook Live, Facebook Marketing, Facebook News, Facebook Updates, Facebook Imagine, Additionally Facebook, Facebook F8, Facebook Spaces, AR Studio, Facebook Augmented Reality, Facebook Camera Effects


In the future there will be mindclones

 This an exciting excerpt from the new book Thinking Machines by Like Dormehl. The book offers a detailed history of primitive machine learning and a dense and fascinating look at the future of true artificial intelligence. The book is available now. Marius Ursache wants you to live forever. It’s not a shock to find out that, in an industry that skews as young as tech, few people spend… Read More
Tags: Startups, TC, Mobile, Film, Fiction, Tech, Avatar, Virtual Reality, Internet Culture, Virtual World, Second-Life, Marius Ursache


Bringing Back the Golden Twenties of Berlin in Second Life

We love posting pictures dating back to Berlin’s glorious past, like the beginning of the 20th century. You’ve already had the chance to take a glimpse of the past in Schöneberg, Charlottenburg, or Kreuzberg. But as it turns out, digging up such visual treasures is not the only way to get into the spirit of past Berlin. We’ve stumbled upon an incredible virtual reality video in Second Life – take a look at it after the jump! The Second Life Project called “The 1920s Berlin” is an...
Tags: Videos, Fashion, Berlin, Second Life, Virtual Reality, Kreuzberg, Marlene Dietrich, Alexanderplatz, Eldorado, 20er, Golden Twenties, Roaring Twenties, Schöneberg Charlottenburg, Ralph Maria Siegel, Marlene Dietrich Ich


'Second Life' Creators Develop A VR Social World Named 'Sansar'

An anonymous reader writes: After four years of development, Sansar, the new virtual reality world from Second Life's creators will arrive later this year on Oculus Rift and HTC Vive headsets. "It is trying to solve some of the big problems that plagued Second Life for years," reports MIT Technology Review, "such as that most users come in through what is essentially a front door and have a hard time finding things to do once they get in... In the demos I tried, I navigated via an atlas that sho...
Tags: Tech, Second Life, George Washington University, MIT Technology Review, Linden Lab


Second Life's Trump army lays siege to Bernie Sanders's virtual HQ with swastika cannons

Bernie Sanders's fans in the venerable virtual world Second Life have established a HQ, "a Roman-themed hangout space in a peaceful meadow, where Bernie supporters often gather to share news of their favorite candidate," but their peace was shattered when Second Life's Donald Trump supporters laid siege to the building, firing virtual guns whose rounds exploded into swastika flags at Sanders central. (more…)
Tags: Post, Politics, Elections, Second Life, Vr, Donald Trump, Bernie Sanders, Trump, Sanders, Uspoli, Bernie, #makeDonaldDrumpfAgain


Second Life Maker Opens Up Sign-Ups for New Virtual Reality World Project Sansar

San Francisco-based Linden Lab took one more step towards the launch of its new virtual world: The company officially opened up sign-ups for Project Sansar Tuesday,  inviting creators to get in line for early access this summer. Linden Lab plans to launch Project Sansar to consumers later this year. Project Sansar aims to be a... Read more »
Tags: News, Digital, San Francisco, Second Life, Virtual Reality, Linden Lab, Project Sansar


And Then I Got Banned From Donald Trump's Second Life Mansion

Following news that the recreation of Donald Trump’s Florida mansion in virtual playground Second Life was owned by an anime schoolgirl , I decided to take a tour. It was lovely, until I was forcibly ejected by security.Read more...
Tags: Florida, Second Life, Kotakucore, Tour, Donald Trump, Trump Life, Virtual World


Donald Trump's Second Life Mansion Is Owned By An Anime School Girl

Because of course it is.Read more...
Tags: Politics, 4chan, Second Life, Humor, Kotaku Core, Anime, Donald Trump, Bernie Sanders, Mmos, What The Fuck


VR Will Make Life Better—Or Just Be an Opiate for the Masses

Virtual reality will dramatically transform movies and gaming, but some see an even loftier goal for the burgeoning technology. The post VR Will Make Life Better—Or Just Be an Opiate for the Masses appeared first on WIRED.
Tags: Game, Culture, Second Life, Vr, Oculus, Virtual Reality


5 Companies You Thought Were Doomed But Are Actually Fine (For Now)

These companies have all had issues, but despite the death watch, none of them is in danger of shuttering. The post 5 Companies You Thought Were Doomed But Are Actually Fine (For Now) appeared first on WIRED.
Tags: Business, Microsoft, Yahoo, Pandora, Dropbox, Second Life


Second Life Real Estate Purchase Goes Horribly Wrong

Second Life has always been one of the strangest virtual spaces. It's an odd mixture of totally earnest role players, professional sellers and weird-as-hell trolls. And buying or selling something in it looks like it can turn into a total nightmare, fast.Read more...
Tags: Real Estate, Pc, Second Life, Humor, Watch This


Island of Pain is Having a Birthday

When I started Island of Pain, it was mainly as an extension of the BDSM Workshops that I did in Second Life. My intention was to make people inside Second Life interested in RL BDSM to such an extent that their curiosity would make them take the plunge and find the courage to try things out in real life. Parts of that intention succeeded. Two of my best friends met through Second Life, went on to BDSM in real life and then moved together. I met some submissives in Second Life that became my su...
Tags: Birthday, Second Life, Bdsm, Don, BDSM news, Island of Pain, BDSM blog birthday